Game guide · XAXJGG
Declaration Practice: what to know before playing
A clear plan starts with the current position. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Begin with the objective. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
One thing to notice as you play
Look at the complete hand before deciding. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.
Aim for this result
Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Keep the active rule in mind.
Step by step
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
How your actions work
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Return to the explanation when a decision is unclear. For a calm first round, focus on one decision.
Try this example
Example hand: Joker 6♠ 7♠ 5♦ 4♦ 3♦ 3♣ 6♥ 6♣ 3♦ 3♠ 3♥ 6♠. Wild rank 9. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Return to the explanation when a decision is unclear.
A mistake to avoid
Before making a move, check the cards in view. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.
Clarifying the way this game works
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Look at the complete hand before deciding. Use another round to revisit a decision.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Keep the active rule in mind. Take the next action only when the current step is clear.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Begin with the objective. Check the relevant controls before continuing.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. A clear plan starts with the current position. Check the relevant controls before continuing.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Begin with the objective. Use another round to revisit a decision.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.